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Lunar by Black Site Studios
See: https://blacksitestudio.com/en-de/pages/lunar-landing
Lunar is an alternate-history tabletop skirmish game set in a world where the Space Race never ended. After the Soviet Union becomes the first nation to land humans on the Moon in 1968, the balance of power shifts dramatically. Instead of fading away, lunar exploration evolves into a permanent struggle for territory, resources and technological supremacy. Whether or not the game was inspired by the TV series For All Mankind, it certainly captures the same spirit.
By the late 1970s, the Moon has become home to rival Soviet and American outposts, while private corporations establish their own settlements in pursuit of profit and scientific discovery. Rugged lunar habitats, mining operations and isolated research stations dot the desolate landscape, where astronauts, cosmonauts and corporate security teams compete for control of humanity's newest frontier.
Blending hard science with classic Cold War aesthetics, Lunar captures the spirit of an endless Space Race, creating a setting that will feel instantly familiar to fans of For All Mankind while offering its own unique vision of humanity's future on the Moon.
Same minis as above modified by ChatGPT based on my prompts
My first Gameplay impressions
Lunar is a small scale skirmish game designed for small crews of astronauts, typically consisting of just three to five miniatures per side. Games are played on compact 24" × 24" tables, creating tense encounters where every movement matters. Crew building revolves around balancing Oxygen and Credits , allowing players to customize commanders, specialists and generalists with a wide range of weapons and equipment. Rather than focusing on large armies, Lunar emphasizes individual characters, meaningful equipment choices and narrative progression.
The rules combine straightforward D6 mechanics with environmental hazards unique to the Moon, encouraging players to make tactical use of terrain, cover and positioning. Missions are objective-driven rather than simple firefights, making every game feel like a dangerous expedition across the lunar surface instead of a conventional battle. More or less easy to learn while still rich in narrative flavour, Lunar captures the tension of Cold War-era space exploration while delivering cinematic, story-driven skirmishes in one of the most atmospheric settings in tabletop gaming.
For me Lunar successfully blends streamlined skirmish mechanics with one of the most compelling alternate-history settings in modern tabletop gaming. The focus on small crews, equipment management and scenario-based objectives creates games that feel less like traditional wargames and more like dangerous space missions. If you're a fan of “For All Mankind”, classic hard science fiction or the aesthetics of the Cold War Space Race, Lunar is a truly unique experience.
Expansions & Miniatures
Black Site Studios has significantly expanded the Lunar universe with new rules, factions, miniatures and terrain. Beyond the core game, several supplements introduce campaign play, solo and cooperative missions, larger squad battles and additional weapons and equipment. The miniature range now includes astronauts from the United States, Soviet Union, ESA, JAXA, ISRO, ROC, Commonwealth forces and corporate freelancers. A growing selection of lunar rovers, vehicles and specialist characters gives each faction its own unique identity. To complete the experience, Black Site Studios offers an extensive range of modular lunar terrain, habitats and accessories, allowing players to build immersive Moon bases and research outposts. Together, these expansions make Lunar one of the most comprehensive alternate-history sci-fi skirmish systems available.
3D printed 1 piece US Astronauts from the digital release
3D printed 1 piece Soviet Kosmonauts from the digital release
The Soviet Moonbase - Zvezda-13 & the Soviet LK Lander
The Soviet lunar programme of Lunar is rooted in one of the most ambitious unrealised projects of the Space Race. At its heart is the LK lunar lander, developed as part of the N1-L3 programme. The compact spacecraft was designed to carry a single cosmonaut from lunar orbit to the surface and back, supported by the larger LOK spacecraft and the powerful N1 launch vehicle. In reality, the Soviet Union built and tested the LK, but the N1 failed on all four of its launch attempts between 1969 and 1972, and the crewed lunar programme was ultimately cancelled.
Soviet L3 Lander - printed CLS file by Black Site Studio
Had the programme succeeded, the next step would have been a permanent Soviet presence on the Moon. The Zvezda ("Star") project envisioned a modular lunar base supplied by unmanned spacecraft and Lunokhod rovers, followed by increasingly permanent crewed operations. The proposed modules could even have been mounted on wheeled chassis and linked into a mobile lunar "train", with protection from radiation and micrometeorites provided partly by lunar regolith.
Black Site Studios' Zvezda 13 brings this vision to the tabletop as modular lunar terrain, including an LOX tank, an underground entrance and cargo containers, while their Soviet LK Lander provides a striking centrepiece for a Soviet lunar installation. The result fits perfectly into Lunar's alternate history: a glimpse of what the Soviet lunar programme might have looked like if the N1-L3 programme had succeeded and the race for the Moon had continued.
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