Freedom's Five

Freedom’s Five

An official Superteam straight from the Four Colour World of Supersystem! (The Stats Cards further down are 150 dpi picture. Right Click, save it, print it and put it into a Trading Card Protector - whoops: All the stats you need to play these guys...)

Freedom’s Five became one of the Allied Powers greatest assets when facing the threat of the Axis Powers and their own super-human agents. Formed of heroes from England, Denmark, and the United
States, Freedom’s Five often took the fight to Hitler and his superfascist goon squads. In his mad pursuit for artifacts of power, they even chased him through time itself, turning the modern-day streets of Steel City into a WWII battleground. Although casualties sometimes changed their lineup, the group’s most consistent and stalwart members are listed below.

Hawkwind - Wil Featherstone joined the U.S. Army to fight the Axis, but he got more than he bargained for when he was selected to participate in an experimental super-soldier program that involved some recently recovered Atlantean technology.
Several months later Featherstone found himself with amazing powers, a mutate master of flight. With enhanced fighting prowess and a good head for battle, the newly named Hawkwind became the leader of Freedom’s Five.

 

Shield Maiden - One of Denmark’s only super-humans of the war-time era, Shieldmaiden claimed she was touched by the old Norse Gods, her mission to stamp out the foul fascists who would misuse the old tales in their propaganda of hate.
Although Shieldmaiden’s connection to the gods could never be proven, her tremendous strength, fighting prowess, and beauty showed no signs of lessening even up to her disappearance in 1958.

 

 

Silver Knight - When the war came to London, Neal Howard was deemed too frail to fight, but when he discovered the mystical sword, armor, and shield of his forefathers in his family’s ancestral home, all that changed.
Neal became Silver Knight, defender of the Crown! He soon joined up with the other members of the FF and helped take the battle to the Axis.
After the war Howard and his amazing weapons disappeared. Some say his amazing armaments, and the man himself, were needed in another war somewhere else in time.

 

 

 

Druid - The mystery man who became known as the Druid first appeared in 1939 near Glastonbury. He possessed amazing powers that included altering probabilities and teleportation.

He used these powers to fight the Nazis, and that was enough for Winston Churchill to induct him into Freedom’s Five. Although his true name or origin was never revealed, the Druid remained a favorite son of Britain long after the war, continuing his crime-fighting career into the 1970’s.

 

 

 

The Golem - While helping fellow Jews escape from Nazi Germany, American expatriate Richard Berman was pursued into a remote mountain cave in the Bavarian hinterland. There he came across a mysterious humanoid creature of earth and stone chained to a strange obelisk. On the stone was an inscription in Hebrew: “Only he who is of noble spirit and pure of heart may possess the Golem.”
With a Nazi patrol hot on his tail, Berman, a student of archaeology, followed the rituals set out on the obelisk and transported his spirit into the body of the Golem. Just as he completed the ritual, the Nazis riddled his human form with bullets.
As the Golem he crushed them, and continued battling their ilk for the remainder of the war.

 

 

M203 ''SARGE''
The US armys first response to the new German PanzerMecha. The M203 was a heavily armoured Mecha. The designer Werner Von Blick was a German defector who worked on the Tin Man project in 44. Unfortunately for the Americans Von Blick was not privy to all aspects of the project and as a result the M203 suffered from a serious engine design fault. Making the M203 unreliable.
Concieved as a breakthrough weapon the M203 was equipped with a set of tracks , this gave the Mecha an advantage when travelling by road.

 

M203 ''SARGE'' Mk2
The US armys first response to the new German PanzerMecha. The M203 was a heavily armoured Mecha. The designer Werner Von Blick was a German defector who worked on the Tin Man project in 44. The Mk2 is a modified version of the original von Blick design. Some speed was traded for additional firepower and range.

Note: The Mk2 is my slight modification of the official Supersystem stats. I removed 6 points of Extra Movement and AoE Blast. The incredible high speed and an AoE weapon just seems to much for my taste.
I then gave it Extra range X5 (boosting the weapon to 40”), 1 more damage dice (now on par with the melee attack) and Superdamage X2 (again to create the same effect as the melee attack).

 

R.A.T. Mecha
The RAT (Recon Airborne Transport) was developed by the United Kingdom’s RAF as a heavy lifter, and adapted by the elite paratrooper units as a light mech that would allow a normal infantryman to effectively engage Axis super-agents toe-to-toe. It was designed to have light armor and utilized an ultra light aluminum frame making it very useful as an air-landing asset.
The standard version mounted twin Vickers HMGs and various other payloads could be carried on its back. Whenever the Freedom’s Five worked closely with the RAF, R.A.T.’s were never far from the scene.

 

R.A.T. Mecha Mk 2
The RAT (Recon Airborne Transport) was developed by the United Kingdom’s RAF as a heavy lifter, and adapted by the elite paratrooper units as a light mech that would allow a normal infantryman to effectively engage Axis super-agents toe-to-toe. It was designed to have light armor and utilized an ultra light aluminum frame making it very useful as an air-landing asset.
The Mk2 is a modified version of the original design. By removing the manipulator arms some close combat capabilities was traded for additional firepower.

Note: The Mk2 is my slight modification of the official Supersystem stats for a more ranged combat oriented version. I removed Melee Attack and lowered the Enhanced Senses by 1.
I then gave it Rapid Fire, 1 more damage dice and Superdamage X1.

 

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